Creating a Spritesheet ======================================= Setting up a Grid -------------------- Set up a grid that will make your spritesheet easy to export to godot. By creating two grids we can set up each frame to be a square inch (96 pixels) with an 8 pixel grid. When zooming in further, our second grid shows us individual pixels. Video ^^^^^^^^^ .. raw:: html | The Basics of Creating a Sprite ----------------------------------- We use a few of rectangles with rounded edges and a couple of circles to create a basic sprite. Also covered is lining the sprites up correctly on the grid and a quick introduction to nodes and handles. Video ^^^^^^^^^^ .. raw:: html | Using Layers ----------------------------------- Layers can be used to protect your work, or to keep reference material hidden. You can also use them to control exactly what you export. Video ^^^^^^^^^^ .. raw:: html | Clones ----------------------------------- Clones are copies of the original paths that update as the path updates. They are useful for creating effects that will update with the original. Video ^^^^^^^^^^ .. raw:: html