Top Down RPG: Lessons ======================================= This tutorial relies heavily on a video series made by fornclake a couple of years ago. Along with his videos, I’ve provided the code (updated for Godot 3.1) and lot of comments. I recommend following along with the first few videos on your own in order to get used to the game engine, and then just copying my code as needed. At the end I have a very small but pretty functional base game that has a sword, enemy, enemy drops, pickups, health, locked doors, save games, and teleporting. It would make a great template for almost any real time RPG. | .. toctree:: :maxdepth: 2 :caption: Lessons: 1: Player Movement<1-player-movement> 2: Walk and Push Animations<2-animations> 3: Entity Class<3-entity-class> 4: Knockback<4-knockback> 5: Item Setup<5-items> 6: Enemy Health<6-enemy-health> 7: Basic Screen Scorlling<7-screen-scrolling> 8: Object Placer<8-object-placer> 9: Keys and Locked Doors<9-keys> 10: Heart UI<10-heart-ui> 11: Heart Pickups<11-heart-pickups>